Haha, ok so the game is pretty basic, but the collected artwork is magnificent - and thanks for featuring mine! I'd say move on to the sequel with some expanded gameplay elements, you definitely have the gameplay and artwork down.
Haha, ok so the game is pretty basic, but the collected artwork is magnificent - and thanks for featuring mine! I'd say move on to the sequel with some expanded gameplay elements, you definitely have the gameplay and artwork down.
Glad you like it, we're hoping to be able to rollout an update or 2 with more features
This holds a lot of promise, but the controls and the user interface - pardon my Dutch - are really crappy. If you can capture that roguelike feel through more subtle controls and a more informative UI, you'd really be on to something here...
Thanks....I'm not exactly sure how to fix the UI/Controls - I'm not that good at picking up what's quite wrong with it...and I'm used to it (problem with being a solo dev sometimes) - but I'll think on it.
Well... It works. But the visuals are poor, the music gets annoying real fast, investing in better clicks is completely worthless, the game is completely broken once you get infinite kromer and there's nothing adding to the game in terms of story, goal, background or originality. The engine works. Now go out there and make a game with it!
thanks for the feedback!
Hahaha, this is a lot of fun, but for all the wrong reasons :S
Once you click about 3 things, the game just takes off without you, playing random scene after random scene, even continuing after it tells you it's game over, multiple layers of text pasted on top of one another, multiple instances of the character on screen. I had a great laugh, but unfortunately I can't call it a game.
This could be a nice game, but obviously this is only a control test. Add some music, some sounds and do a complete level, then try again. You'll get there.
Thank you -- I am going to release a game soon and this is a simple test. Hope it runs well!
This is... something else. The premise is simple and easily understood. The math behind it - the 'Match' number the machine spits out - defies all logic. But with no way to control the outcome other than going through the randomization a million times, I don't see any replayability value unless you're already hooked on slot machines.
The matches are based on color and or shape lol
Eh... This could be fun, looks nice. But the GUI is confusing, there's no obvious control for attacking and the controls are clunky in an environment in which 1 wrong move kills you. This isn't so much a game as it is running to your death in 3... 2... 1...
A little explanation, either in game or on the page, could have massively helped here. The controls need a lot of TLC.
I REALIZED MY MISTAKE IN THE GAME, IN THE NEXT UPDATE I WILL FIX ALL THE ERRORS
Oh this looks and sounds so damn awesome, but it's virtually impossible to land a hit on the first enemy without suffering retaliation damage. And with their health being at least twice yours... The gameplay is nothing but an exercise in frustration :(
Ok: this looks pretty good, good choice of sounds too. But I have not a single clue as to what I should be doing. A minute is being counted off, my score randomly goes up and down and when the time's up I lost a minute and have 0 points to show for it. A little context or even a description will make this even better (and a lot) immediately.
Game runs but doesn't respond to any of the keys (Win10/Firefox)
Update: referring to the spacebar and then expecting users to use the mouse for the other controls (which could easily be keys) is a bit confusing. But hey, it works. Replayability, unfortunately, is kind of limited.
you don't use the keyboard, you click om the numbers
Never half-ass two things.
Whole-ass one thing.
Age 43
VA/Singer/Producer
Netherlands
Joined on 12/15/13