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LuckyDee

23 Game Reviews w/ Response

All 41 Reviews

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Haha, ok so the game is pretty basic, but the collected artwork is magnificent - and thanks for featuring mine! I'd say move on to the sequel with some expanded gameplay elements, you definitely have the gameplay and artwork down.

Fish125 responds:

Glad you like it, we're hoping to be able to rollout an update or 2 with more features

This holds a lot of promise, but the controls and the user interface - pardon my Dutch - are really crappy. If you can capture that roguelike feel through more subtle controls and a more informative UI, you'd really be on to something here...

Matty77 responds:

Thanks....I'm not exactly sure how to fix the UI/Controls - I'm not that good at picking up what's quite wrong with it...and I'm used to it (problem with being a solo dev sometimes) - but I'll think on it.

Well... It works. But the visuals are poor, the music gets annoying real fast, investing in better clicks is completely worthless, the game is completely broken once you get infinite kromer and there's nothing adding to the game in terms of story, goal, background or originality. The engine works. Now go out there and make a game with it!

friskveryfresh123 responds:

thanks for the feedback!

This could be a nice game, but obviously this is only a control test. Add some music, some sounds and do a complete level, then try again. You'll get there.

I2ustySpork responds:

Thank you -- I am going to release a game soon and this is a simple test. Hope it runs well!

This is... something else. The premise is simple and easily understood. The math behind it - the 'Match' number the machine spits out - defies all logic. But with no way to control the outcome other than going through the randomization a million times, I don't see any replayability value unless you're already hooked on slot machines.

Mythicvenom responds:

The matches are based on color and or shape lol

Eh... This could be fun, looks nice. But the GUI is confusing, there's no obvious control for attacking and the controls are clunky in an environment in which 1 wrong move kills you. This isn't so much a game as it is running to your death in 3... 2... 1...

A little explanation, either in game or on the page, could have massively helped here. The controls need a lot of TLC.

DRAGONSNOWS responds:

I REALIZED MY MISTAKE IN THE GAME, IN THE NEXT UPDATE I WILL FIX ALL THE ERRORS

Game runs but doesn't respond to any of the keys (Win10/Firefox)

Update: referring to the spacebar and then expecting users to use the mouse for the other controls (which could easily be keys) is a bit confusing. But hey, it works. Replayability, unfortunately, is kind of limited.

econprazednoahbear responds:

you don't use the keyboard, you click om the numbers

Looks pretty good! The gameplay is a little inane, of course, but the mechanisms would lend themselves to something more substantial pretty well. Keep up the good work!

devilsgarage responds:

Thank you so much, LuckyDee!
Hehe Yes, the mechanics are really basic—one it's of the game jam's constraints, and it's quite difficult for a first-time game developer;)
Thank you for playing, and hopefully there will be more silly fetch quests like this.

Clicking second play button, music continues and screen freezes. Running Win10 Firefox.

adytt responds:

Working just fine here in all browsers, you must have some sort of adblocker activated that prevents the game from loading corectly

Ceases loading at 0.31%

OdetteTheAnimator07 responds:

Try refreshing the page. Maybe that will help.

Never half-ass two things.
Whole-ass one thing.

Dennis van Lamoen @LuckyDee

Age 43

VA/Singer/Producer

Netherlands

Joined on 12/15/13

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